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Orks vs White Scars

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Deployment: In this 'Secure and Control' scenario both sides are trying to claim the 5 loot counters scattered across the board. The Orks concentrate their 3 powerful slugga boy mobz in the centre, backed up by the warboss, skorcha, and screened by the grotz. On the right are their dreadnought and burna boyz, whilst on the left they have a unit of shoota boyz. The white scars have 3 units of bikes making up their front line, a unit of veteran bikers with the captain in the centre, and a landspeeder on the right.  Ork Turn 1: The horde advances, careful to stick to cover wherever possible and making the most of the gretchin to provide better footing and speed up their movement.  White Scars Turn 1: The landspeeder shoots down the flank, but otherwise the bikers pull back slightly, patiently watching their foe and waiting for the right moment to strike.  Ork Turn 2: The horde pushes onwards. The shoota boyz take up firing positions in the capitol on the left, whilst the sko...

Crossfire For Novices

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Game 1 For our very first game of crossfire we have two American platoons with mortar support and an attached HMG hiding somewhere on the board. Their force is rated veteran with US/ Commonwealth command and control. The Germans have a full company with mortars in support and 2 HMG's scattered along the treeline, their force has German command and control but the troops are rated only average. Their objective is to capture and hold the hill at the centre of the table. This scenario can be found at  Crossfire For Novices - A Scenario to Introduce Newbies - Steven's Balagan . We tweaked it slightly to accommodate our fewer but larger terrain pieces, which definitely seemed to have an impact on the games!* The German platoon in the southern woods use reconnaissance by fire to uncover an American HMG on the hill, and manage to pin it. Keeping it's focus on them and preventing it from pivoting to interdict any other avenues of approach. Unfortunately it is still able to fire, an...

CLWC One Day Tournament

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For my first ever ADLG tournament I decided to take a balanced force of Later Macedonians. The broad plan was to take the enemy head on with the simple pikemen command, use the cavalry command to delay and refuse a flank, and use the strategist command flexibly to extend the line with more pikemen whilst bridging any patches of rough going with the medium infantry. My list was as follows: Strategist 2 Medium cavalry elite 3 Pikemen 3 Medium swordsmen 2HW 1 Medium spearmen 1 Javelinmen 2 Light infantry javelin Ordinary general included 1 Pikemen elite 3 Pikemen 1 Medium spearmen 2 Light infantry bow Ordinary general included 1 Heavy cavalry elite 2 Heavy cavalry 1 Light cavalry javelin 1 Fortified camp Game 1 Vs Later Macedonian In this game I was defending in the mountains, with a steep hill slap bang in the middle of my deployment zone. The pike command took the open space on the right, whilst the cavalry command held my left with the light horse in ambush on the extreme left in the g...