Chaos Vs Eldar
Deployment: In this game both sides are attempting to gain control of the area by having the most scoring units within 12 inches of the table centre. The chaos player has two squads of traitor Astarte's in the middle of their line and a squad of noise marines anchoring each flank. The slaaneshi chaos lord is lurking deep in the factory on the right. The eldar have a strong force ready to march up the centre consisting of a wraithlord, avatar, storm guardians, howling banshees, and the seer council. On the left they have their warp spiders, and on the right a vyper, each backed up by a squad of black guardians.
Eldar Turn 1: The ulthwe host advance and lay down a volley of fire, but for the most part stay cautiously within the shelter of the ruins.
Chaos Turn 1: The noise marines demonstrate their unrivalled firepower, ejaculating a soul rattling crescendo onto the seer council. The wizened old farseers are only saved by their wraithbone armour and psychic prescience, allowing them to reroll their invulnerable saves and absorb an incredible amount of punishment. The Chaos lord rides up to the corner of the building, but is distracted by the 'delightful' music and wastes the opportunity to move forwards quickly.
Eldar Turn 2: Whilst one farseer keeps up the fortune spell, his colleague feels the presence of the chaos lord and reaches out with his mind. Finding that utterly corrupted soul, he rips it apart in less than a heartbeat. Returning to his mundane senses the old eldar allows himself a slight smile, as even across the din of battle he hears the 'pop' of his enemies head exploding. Meanwhile the howling banshees dash into the capitol building and sprint towards the chaos astartes.
Chaos Turn 3: The noise marines direct their sonic blasters onto the unfortunate black guardians. With blood pouring from the lifeless skulls of most of his charges, the warlock pulls the survivors back and out of the battle. The traitor marines charge into the capitol to hold up the eldar wraithlord and give the rest of their army time to keep firing.
Chaos Turn 4: A tear in the sky disgorges a flock of furies from the warp, and they swoop down to sink their talons into the avatar of khaine. The sole remaining traitor marine squad dash past the wraithlord in search of easier prey, butchering the hapless storm guardians.
Turn 5: The wraithlord slowly turns, and with huge lumbering strides catches up with its quarry. It stamps and smashes and kicks the armoured astartes until they are nothing more than a pile of broken bones and rent flesh. The avatar with more vigor does the same to its daemonic foes. The farseer reaches out yet again and psychically extinguishes another noise marine blastmaster, but nearly pays the ultimate price as his soul is clawed at by the beings in the warp.
Turn 6: The last remaining noise marine defiantly aims his flute at the seer council. Its shrill toot stopping the heart of a young warlock who tumbles from the ruin. With the centre of the board firmly in their hands, Eldar win!
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